TRAILBLAZ-AR (LBE)
Three prototypes were designed for the children in Dragon's Den, AR games that can be played while waiting for a rope course and while the zipline is in progress. Program interactive features in Unity Engine using Hololens2, X-Real Light AR Glasses, and Quest3. Designed and created the UI for the game to better guide the player, and made the UI and the whole game experience more comfortable and natural, with a better visual sense through the UX design.
ROLE: Programmer, Technical Artist | 2024. 1
TEAM: 6 Members
TOOLS: Quest3, Xreal-Light, Hololens2
DURATION: 4 Months
Client: Dragon's Den
CONTRIBUTIONS TO THE PROJECT:
· Programmer:
- 2 ineractive demos for Xreal-Light and Hololens;
- Solo develop on Xreal-Light;
- Create Shader Effects and apply them to realistic architecture, use X-Real Light's HandTracking feature to interact with architecture in
real and create virtual effects, and create hand magic particle effects in HandTracking
- Co program in quest3 including change texture, solve collisions, set device...
· Technical Artist:
- Creat shader for triggered pillar;
- Creat milky way galaxy VFX around pillar;
- Shining starry VFX for ineract visual feedback when player actual touched the physical pillar.
Xreal-Light